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	<title>Comments for 3D Power Sparks</title>
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	<link>http://www.3dpowersparks.com</link>
	<description>Can't See The City For The Buildings</description>
	<pubDate>Wed, 10 Mar 2010 19:15:13 +0000</pubDate>
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		<title>Comment on Arduino, GIS PINS, Post No. 2 by Christopher Alan Ear</title>
		<link>http://www.3dpowersparks.com/index.php/2010/02/arduino-gis-pins-post-no-2/#comment-33</link>
		<dc:creator>Christopher Alan Ear</dc:creator>
		<pubDate>Tue, 09 Feb 2010 01:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=314#comment-33</guid>
		<description>This is crazy!  Revolutionary.  Don't know where to start- the implications of what you can come up with are very broad.</description>
		<content:encoded><![CDATA[<p>This is crazy!  Revolutionary.  Don&#8217;t know where to start- the implications of what you can come up with are very broad.</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by harley</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-29</link>
		<dc:creator>harley</dc:creator>
		<pubDate>Mon, 26 Oct 2009 19:36:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-29</guid>
		<description>This is even better to know.  Thanks Peter K for the clarification. I appreciate keeping the record straight.</description>
		<content:encoded><![CDATA[<p>This is even better to know.  Thanks Peter K for the clarification. I appreciate keeping the record straight.</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by Peter K</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-28</link>
		<dc:creator>Peter K</dc:creator>
		<pubDate>Sun, 25 Oct 2009 04:31:30 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-28</guid>
		<description>Hi,

Just to clear the uninformed comment before, some guys of the "PV" team didn't take the sources and make Away3d. 

Away3D was originally modified from papervision3d by a non-papervision3d member. Since then it's been reworked from the ground up, and is its own 3d engine now, not being a port or rewriting anymore.

Thanks!</description>
		<content:encoded><![CDATA[<p>Hi,</p>
<p>Just to clear the uninformed comment before, some guys of the &#8220;PV&#8221; team didn&#8217;t take the sources and make Away3d. </p>
<p>Away3D was originally modified from papervision3d by a non-papervision3d member. Since then it&#8217;s been reworked from the ground up, and is its own 3d engine now, not being a port or rewriting anymore.</p>
<p>Thanks!</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by harley</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-24</link>
		<dc:creator>harley</dc:creator>
		<pubDate>Sun, 18 Oct 2009 19:07:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-24</guid>
		<description>leerrau: 
thanks, your right. good to know</description>
		<content:encoded><![CDATA[<p>leerrau:<br />
thanks, your right. good to know</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by leerraum</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-18</link>
		<dc:creator>leerraum</dc:creator>
		<pubDate>Wed, 07 Oct 2009 15:39:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-18</guid>
		<description>First there was PV3D, then some guys of the PV team took the sources, they where free, and started to build away3D.</description>
		<content:encoded><![CDATA[<p>First there was PV3D, then some guys of the PV team took the sources, they where free, and started to build away3D.</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by harley</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-17</link>
		<dc:creator>harley</dc:creator>
		<pubDate>Tue, 06 Oct 2009 18:49:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-17</guid>
		<description>Good comments. I would really like to know the general break down of 3D web app usage.  Game Entertainment, Demonstration, Advertisement, Geo-Spatial (mapping), Inter-Spatial (facilities), Education might be a few of the general uses.  Maybe I can hit a few of the user communities to pool a list of sites deploying 3d then break them down into some general categories.</description>
		<content:encoded><![CDATA[<p>Good comments. I would really like to know the general break down of 3D web app usage.  Game Entertainment, Demonstration, Advertisement, Geo-Spatial (mapping), Inter-Spatial (facilities), Education might be a few of the general uses.  Maybe I can hit a few of the user communities to pool a list of sites deploying 3d then break them down into some general categories.</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by ellery</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-16</link>
		<dc:creator>ellery</dc:creator>
		<pubDate>Sun, 04 Oct 2009 19:10:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-16</guid>
		<description>99.9% of the 3D web apps don't need the performance of a 60 Hz flight simulator, so it doesn't make sense to focus on adding high perf support for 3D to browsers.  I an ideal world, browsers would get the high perf support, and then layer the lightweight web interfaces on top of that, but the total effort would be a lot greater and would only increase the benefit to include the 0.1% demanding apps.

Almost makes me wish for the browser-centric OS trend to catch on.  Almost.</description>
		<content:encoded><![CDATA[<p>99.9% of the 3D web apps don&#8217;t need the performance of a 60 Hz flight simulator, so it doesn&#8217;t make sense to focus on adding high perf support for 3D to browsers.  I an ideal world, browsers would get the high perf support, and then layer the lightweight web interfaces on top of that, but the total effort would be a lot greater and would only increase the benefit to include the 0.1% demanding apps.</p>
<p>Almost makes me wish for the browser-centric OS trend to catch on.  Almost.</p>
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		<title>Comment on Away3D, your sisters&#8217; not going to like this&#8230; by ellery</title>
		<link>http://www.3dpowersparks.com/index.php/2009/10/away3d-your-sisters-not-going-to-like-this/#comment-15</link>
		<dc:creator>ellery</dc:creator>
		<pubDate>Sun, 04 Oct 2009 18:57:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=205#comment-15</guid>
		<description>The difficulty with high-performance 3D apps is they are often written in high-performance languages like C++, so they don't always integrate well with the web environment. They are sometimes greedy and consume lots of system resources, and they like to have a lot of control over managing system resources. That type of behavior tends to go against web browser environments.

The closest successful instance I can think of to heavy 3D apps in the browser world is media players. They need some horsepower from the system to provide high-quality realtime  video output.  Maybe 3D resources can be managed similarly.</description>
		<content:encoded><![CDATA[<p>The difficulty with high-performance 3D apps is they are often written in high-performance languages like C++, so they don&#8217;t always integrate well with the web environment. They are sometimes greedy and consume lots of system resources, and they like to have a lot of control over managing system resources. That type of behavior tends to go against web browser environments.</p>
<p>The closest successful instance I can think of to heavy 3D apps in the browser world is media players. They need some horsepower from the system to provide high-quality realtime  video output.  Maybe 3D resources can be managed similarly.</p>
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		<title>Comment on Honolulu 3D Urban Model - In Action by ellery</title>
		<link>http://www.3dpowersparks.com/index.php/2009/02/honolulu-3d-urban-model-in-action/#comment-14</link>
		<dc:creator>ellery</dc:creator>
		<pubDate>Fri, 13 Mar 2009 21:14:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=53#comment-14</guid>
		<description>I really wasn't trying to get you to say you used my plug-in.  But thanks!  :-)

Really, I was curious about where you learned of this effect, which is called tilt-shift, and is based on an actual photography technique for miniatures.  Its use in urban scenes has been discussed in the Digital Urban blog (http://digitalurban.com).  Look for "tilt-shift".  Digital Urban posted about this video by Clark Vogeler (made from real photos), which is quite fun:  http://vimeo.com/3537180.

I was curious whether you had found any good techniques for creating them.  Does everything just naturally look shiny, or do you need to tweak the contrast in Photoshop to cause that?</description>
		<content:encoded><![CDATA[<p>I really wasn&#8217;t trying to get you to say you used my plug-in.  But thanks!  <img src='http://www.3dpowersparks.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /> </p>
<p>Really, I was curious about where you learned of this effect, which is called tilt-shift, and is based on an actual photography technique for miniatures.  Its use in urban scenes has been discussed in the Digital Urban blog (http://digitalurban.com).  Look for &#8220;tilt-shift&#8221;.  Digital Urban posted about this video by Clark Vogeler (made from real photos), which is quite fun:  <a href="http://vimeo.com/3537180" rel="nofollow">http://vimeo.com/3537180</a>.</p>
<p>I was curious whether you had found any good techniques for creating them.  Does everything just naturally look shiny, or do you need to tweak the contrast in Photoshop to cause that?</p>
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		<title>Comment on Honolulu 3D Urban Model - In Action by David</title>
		<link>http://www.3dpowersparks.com/index.php/2009/02/honolulu-3d-urban-model-in-action/#comment-13</link>
		<dc:creator>David</dc:creator>
		<pubDate>Tue, 10 Mar 2009 08:38:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.3dpowersparks.com/?p=53#comment-13</guid>
		<description>Sure.  This image was made possible by the Precision Lightworks Nverse MegaMap plugin in combination with Autodesk 3DS Max.  The city scene was rendered out as a .png with an alpha channel.  From there, I used a couple photoshop tools to make the drop shadow apply some color correction and blur the edges.  That's it.</description>
		<content:encoded><![CDATA[<p>Sure.  This image was made possible by the Precision Lightworks Nverse MegaMap plugin in combination with Autodesk 3DS Max.  The city scene was rendered out as a .png with an alpha channel.  From there, I used a couple photoshop tools to make the drop shadow apply some color correction and blur the edges.  That&#8217;s it.</p>
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